Guia de iniciantes 3: diferenças entre revisões

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# Deve construir o Mercado, para isso necessita ter o Senado no nível 12, a Gruta no nível 5 e o armazém no 6. Deve também construir o Templo, para tal necessitar ter o Senado no nível 15, a Pedreira também no nível 15  e a Muralha no nível 6.
# Deve construir o Mercado, para isso necessita ter o Senado no nível 12, a Gruta no nível 5 e o armazém no 6. Deve também construir o Templo, para tal necessitar ter o Senado no nível 15, a Pedreira também no nível 15  e a Muralha no nível 6.


Pilhe, Pilhe, pilhe! Não pare de pilhar as aldeias de bárbaros. Deve assim, construir o seu Quartel os mais rapidamente possivel, para depois poder recrutar mais Guerreiros com espada, para junto com o 6 que inicialmente foram colados na sua cidade, deve recrutar inicialmente cerca de 20 Guerreiros com espada. Depois e assim que possivel, deve começar a recrutar os Arqueiros, pois eles movem - se mais rapidamente e tem maior capacidade de carga. Controle o nível da sua Quinta,  das fontes de recursos e armazém, para que este se vaiam adequando à sua fase de evolução. Deve também construir a Academia para poder pesquisar novas tecnologia. Após a obtenção Arqueiros, deve virar os seus objectivos para o recrutamento de cavaleiros e carros de duas rodas, em seguida, comece a construção do Mercado ou do Templo, um primeiro depois o outro.  
Pilhe, Pilhe, pilhe! Não pare de pilhar as aldeias de bárbaros. Deve assim, construir o seu Quartel os mais rapidamente possivel, para depois poder recrutar mais Guerreiros com espada, para junto com o 6 que inicialmente foram colados na sua cidade, deve recrutar inicialmente cerca de 20 Guerreiros com espada. Depois e assim que possivel, deve começar a recrutar os Arqueiros, pois eles movem - se mais rapidamente e tem maior capacidade de carga. Controle o nível da sua Quinta,  das fontes de recursos e armazém, para que este se vaiam adequando à sua fase de evolução. Deve também construir a Academia para poder pesquisar novas tecnologia. Após a obtenção Arqueiros, deve virar os seus objectivos para o recrutamento de cavaleiros e Bigas, em seguida, comece a construção do Mercado ou do Templo, um primeiro depois o outro.  


'' 'Não deve construir o seguinte'''
'' 'Não deve construir o seguinte'''
* Não deve expandir o Senado até o nível 25. Não há necessidade de expandir este edifício para nível máximo pois não há edifícios requerem.
* Não deve expandir o Senado até o nível 25. Não há necessidade de expandir este edifício para nível máximo pois não há edifícios requerem.
* Não máximo para fora todos os edifícios de recursos. Concentre-se em 1 ou 2 recursos e comércio para outras fazendas ou RAID / jogadores para o resto.
* Não deve evoluir dos edifícios de recursos. Dedique - se ao comércio e à pilhagem.
* Não deve construir os últimos 5 níveis do Mercado.
* Não deve construir os últimos 5 níveis do Mercado.
* Não deve também construir os ultimo 15 níveis do Quartel, pois não é necessário o recrutar as unidades com tanta rapidez.
* Não deve também construir os ultimo 15 níveis do Quartel, pois não é necessário o recrutar as unidades com tanta rapidez.

Revisão das 21h18min de 13 de fevereiro de 2010


Construir a sua cidade

Cada edifício tem uma finalidade específica, para poder visualizar uma lista mais abrangente sobre as especificidade de cada edifício faz, consulte Edifícios.

Para poder construir um edifício deve primeiro que tudo, estar na visualização geral da cidade e depois deve clicar no Senado (Caso tenha premium basta clicar em Senado, na barra de acesso rápido). Os edifícios que pode construir ou evoluir encontram - se mais iluminados que os restantes, relembra - se que para evoluir um novo edifício terá obrigatoriamente de ter os recursos necessários para tal e espaço na Quinta. Basta clicar sobre o edifício que pretende expandir e a construção irá iniciar - se de imediato, sendo automaticamente lhe debitado os recursos e o espaço na fazenda.

  • 'Dica:' Nunca deve cancelar uma construção, pois irá receber apenas 1/2 dos recursos gastos.

O que deve construir primariamente

  1. Para poder construir o quartel e poder assim recrutar os Guerreiros com espada, bem como outra unidade de batalha, necessita de ter o nível 4 do Senado e da Quinta).
  2. Deve expandir os edifícios produtores de recursos (Serração, Pedreira e Mina de prata).
  3. Deve recrutar Arqueiros, para poder trazer mais recursos dos seus saques.
  4. Deve construir o Mercado, para isso necessita ter o Senado no nível 12, a Gruta no nível 5 e o armazém no 6. Deve também construir o Templo, para tal necessitar ter o Senado no nível 15, a Pedreira também no nível 15 e a Muralha no nível 6.

Pilhe, Pilhe, pilhe! Não pare de pilhar as aldeias de bárbaros. Deve assim, construir o seu Quartel os mais rapidamente possivel, para depois poder recrutar mais Guerreiros com espada, para junto com o 6 que inicialmente foram colados na sua cidade, deve recrutar inicialmente cerca de 20 Guerreiros com espada. Depois e assim que possivel, deve começar a recrutar os Arqueiros, pois eles movem - se mais rapidamente e tem maior capacidade de carga. Controle o nível da sua Quinta, das fontes de recursos e armazém, para que este se vaiam adequando à sua fase de evolução. Deve também construir a Academia para poder pesquisar novas tecnologia. Após a obtenção Arqueiros, deve virar os seus objectivos para o recrutamento de cavaleiros e Bigas, em seguida, comece a construção do Mercado ou do Templo, um primeiro depois o outro.

'Não deve construir o seguinte'

  • Não deve expandir o Senado até o nível 25. Não há necessidade de expandir este edifício para nível máximo pois não há edifícios requerem.
  • Não deve evoluir dos edifícios de recursos. Dedique - se ao comércio e à pilhagem.
  • Não deve construir os últimos 5 níveis do Mercado.
  • Não deve também construir os ultimo 15 níveis do Quartel, pois não é necessário o recrutar as unidades com tanta rapidez.
  • Os últimos 20 níveis do Porto, pela mesmas razões do Quartel

Vai necessitar do nível máximo da fazenda, do templo, da parede, da Gruta e a academia.

Unique Buildings

There are 2 sets of 4 Unique Buildings in the Senate of which you may only build 1 from each set. You may build different unique buildings in each city you occupy.

  • First Set:
  1. Theater - Increases the culture points of your city
  2. Thermal Baths - Increases your population number by 5%
  3. Library - Get an additional 12 research points
  4. Lighthouse - Your ships travel 15% faster

The two best buildings out of this set is Thermal Baths and Library. Don't bother getting Lighthouse unless you plan on doing excessive amounts of sea warfare.

  • Second Set:
  1. Tower - Increases the defensive strength of your troops by 10%
  2. Divine Statue - Increased favor production in temple
  3. Oracle - Let's you know who has spied you
  4. Merchants Shop - Increases maximum trade ratio of farming villages

The two best buildings in this set is Tower and Divine Statue. Never get the Merchants Shop. It only affects farming villages and being able to trade a little bit more at one time is not really a long term advantage.

Research

Research is done in the Academy. Here you will research different land and naval units and other technologies to help speed up production, cut costs, etc. Each technology costs Research Points. You receive 4 Research Points for every level of the Academy you have built.

You would need 194 Research Points to research every technology available. With a maxed Academy you have 120 Research Points to spend. If you build a Library you receive an additional 12 RP for a total of 132. You must pick and choose which technology you want carefully.

Go to Research for more detailed information.

Must Have Techs

  • Slingers - to attack and farm other players
  • Archers - to farm villages and for defense
  • Booty - your units carry 30% more resources
  • Horsemen - great farmers and offensive units
  • Plow - instantaneously receive 200 citizens
  • Trainer - your barracks work 10% faster
  • Conscription - cost of land units reduced by 10%
  • Chariot - great farmers and offensive/defensive units
  • Colony Ship - must have to settle a 2nd city
  • Conquest - must have to conquer another players city and make it yours

Techs You Can Skip

  • City Guard - increases your militia from 2 per level of farm to 3 per level of farm
  • Ceramics - warehouse can store an additional 500 resources
  • Crane - increases building speed in Senate by 10%
  • Architecture - resource cost of buildings lowered by 10%
  • Bunks - transport ships can carry 22 units instead of 20

These techs either come far too late in the Academy to really do much good or just aren't worth the cost of the Research Points they require. If you do research Crane or Architecture you can Reset them when you are finished building your city.

Reset

Resetting a technology means you no longer have that technology and are refunded the Research Points it cost. This can be a valuable tool in case you've made a mistake in research, are not happy with something you've researched, or no longer need the technology. Resetting costs 1 culture point.


Military Units

Military units are the bread and butter of this game. This is a war game, make no mistake about it. Invest in your military, especially in defense. All it takes is one powerful player to come in and wipe out all your military and set you back weeks in the game, unable to defend yourself, and losing resources and any units you do manage to build as that player farms you over and over again.

Best Offensive Units

Unit
Attack
Defense
Slinger 40x40.png
Slingers
19
(Distance)
7 (Blunt)
8 (Sharp)
2 (Distance)
Rider 40x40.png
Horseman
60
(Blunt)
18 (Blunt)
0 (Sharp)
24 (Distance)
Chariot 40x40.png
Chariot
56
(Sharp)
76 (Blunt)
16 (Sharp)
56 (Distance)

Some would also include Hoplites in the list of best offensive units but I think for what they cost they are severely limited in what they can do. You may want to save yourself the Research Points and forgo having them.

Slingers are cheap and you can get them very early in the game with a Level 1 Academy. They are great for clearing out inactives on your island. Cheap, fast to build, and easily replaceable.

Horsemen are fast and carry much more than slingers. They are very vulnerable to sharp weapons but for their cost this is one unit you must have.

Chariots are just an all around fantastic unit. While they are a bit costly there isn't much that can take them down and they cut through other units like butter.

Best Defensive Units

Unit
Attack
Defense
Sword 40x40.png
Swords
5
(Blunt)
14 (Blunt)
8 (Sharp)
30 (Distance)
Archer 40x40.png
Archer
8
(Distance)
6 (Blunt)
25 (Sharp)
12 (Distance)
Chariot 40x40.png
Chariot
56
(Sharp)
76 (Blunt)
16 (Sharp)
56 (Distance)

Swords are given to you in the tutorial. They will be your first defense and will continue to be a good unit for defense. Cheap, fast to build, and easily replaceable. Good for mass production.

Archers you get relatively early in the game with a level 2 Academy. These are also relatively cheap, fast to build and easily replaceable. Good for mass production.

Chariots again show up as a fantastic unit to have. A city with plenty of chariots is going to be hard to take down.

Attacking Other Players

You can attack another players city in Grepolis. There are several reasons to do this.

  • Steal their resources
  • Clear out their army so they are not a threat
  • Conquer their city and take it over for yourself
    • To conquer a city you must have a Colony Ship, the technology Conquest (lvl 28 Academy), and Culture Points.

See Best Offensive Units for best results.

You can attack other cities by land if you share the same island or by sea if you do not.

  • Tip - Attacking squads must have a total population used of 14 or more.

Land Attacks

You must share an island with the targeted city to attack by land. Go to the Island Overview and click on the city you wish to attack. Click on the Attack tab and choose which units and how many you will send. Click the attack button on the bottom of the screen and they will be on their way.

Once you choose the units you are sending the runtime and the arrival time will show up on the screen.

  • Your troops can only travel as fast as the slowest unit sent.

Sea Attacks

You can attack players on other islands by building ships. Transport ships carry your land units but have no fighting ability on their own. If your opponent has defensive ships protecting their harbor and you haven't sent along offensive ships to take them out your transport ships will be sunk and all the units on board will be lost.

There are several ways to find a player to attack by sea.

  1. You can go to your Island Overview and click on the Minimap and search for players on nearby islands to attack.
  2. Go to Rankings and type in a players name. Click on them and click on the Center Map button to bring up their Island View. That players city will be circled.
  3. If you want to target a specific Alliance you can search in Rankings for that alliance then choose a player at random from their alliance screen by scrolling down their member list.

Best Sea Units

  • Bireme for defense
  • Light Ship for offense
  • Trireme for all around best ship

Spying and Caves

You can spy on other players and protect yourself from being spied upon once you have a Cave. Spies and spy protection cost Silver. For every level of Cave you have completed you can store 1000 Silver in it. Maximum cave level is 10 and once you have a level 10 Cave the 1000 per level silver limit is withdrawn. You may store as much silver in your cave as you wish then.

  • Once silver is put in a cave it can not be withdrawn back into your warehouse for general use.
Spying on Others

Spying on others costs silver paid out of what you have stored in your cave. The minimum amount you must pay your spy is 1000 silver per mission. In order for the mission to succeed you must pay your spy more than what your opponent has stored in his cave. The more you pay your spy the higher the chance the mission will succeed. If you pay your spy 1000 silver and the opponent has 1001 silver in their cave your mission will fail. Successful and failed missions are non-refundable. Once your spy is on its way you have lost the silver spent.

If your mission was successful you will receive a spy report. This will list the units in the city at the time of the report, wall level, building levels, and how many resources they have available. The other player will not even know they were spied unless they have built the Oracle.

If the mission failed you lose your silver and receive a Mission Failed report. The opposing player gets a report that you tried to spy them and the cost of your spy mission is deducted from their cave as well. Think of it as paying your spy for uncovering another players spy.

Spy Protection

The more silver you keep in your cave the less likely you will be successfully spied upon. Players that successfully spy you can better plan their attacks on you. If they can't spy then they must either forgo attacking you or attack you blindly. Silver is well spent in a cave as a first line of defense.

If a player pays $1000 to spy you and you have $2000 in your cave then their mission will fail. You will get a report that a spy was uncovered and who it was from. $1000 will be deducted from your cave to pay for this counter-espionage.

  • The Oracle will let you know if someone has spied you. It won't make their mission fail but it will alert you that you have been spied upon and by whom.

Battle Points

Battle points are a way to keep track of who is actively engaged in fighting. You receive 1 point for every citizen used to make the unit you killed. Your opponent receives the same whether attacking or defending.

  • Tip: You do not receive battle points for killing units that farming villages put up to defend themselves. You only receive battle points from player to player combat.

BP Worth

  • Note: The technology Conscription does not lower the cost of population used in constructing units. It only lowers the cost of resources (timber, stone, silver).
Unit
Value
Militia 40x40.png
Militia
0
Sword 40x40.png
Swords
1
Slinger 40x40.png
Slinger
1
Archer 40x40.png
Archer
1
Hoplite 40x40.png
Hoplite
1
Rider 40x40.png
Horseman
3
Chariot 40x40.png
Chariot
4
Catapult 40x40.png
Catapult
15
Big transporter 40x40.png
Transport
7
Bireme 40x40.png
Bireme
8
Attack ship 40x40.png
Light Ship
10
Demolition ship 40x40.png
Fire Ship
10
Small transporter 40x40.png
Fast Transport
5
Trireme 40x40.png
Trireme
16
Colonize ship 40x40.png
Colony Ship
170
Minotaur 40x40.png
Minotaur
30
Manticore 40x40.png
Manticore
45
Zyklop 40x40.png
Cyclops
42
Sea monster 40x40.png
Hydra
50
Harpy 40x40.png
Harpy
14
Medusa 40x40.png
Medusa
18
Centaur 40x40.png
Centaur
12
Pegasus 40x40.png
Pegasus
20

Agora Battle Simulator

Agora

Want to know how you will do in an upcoming battle? There is a battle simulator in the Agora. If you have spied your opponent and know what units you are going up against this is the easiest way to determine if you will win and how many losses you may suffer.

Simulator

Click on the Simulator tab in the Agora. Input all units you are sending and all the units you will be going up against. If God/desses are involved you can choose the correct one for each player and enter mythical units as well.

Morale is how well your troops will fight. Divine powers can affect morale. This number will be between 0 and 100. Luck is randomly generated for the battle and will be anywhere between -30 and 30 luck. Luck affects the attacker only. If they have -30 luck then their troops will fight 30% less effectively. If they have 30% luck their troops will fight 30% more effectively. City Wall is the level of the defenders wall.

If you aren't sure what your opponent has then you can play around with the simulator and input different scenarios to see what might work best for you. This will also work if you are being attacked and not the attacker.

You can also input factors such as unique buildings (Tower) and premium features for a more accurate battle outcome.

Defending Against Attacks

Hiding Your Troops

Why hide troops?

  • It is far easier to recoup resources lost than to rebuild an army.
  • If you know you can't win the battle get your troops out of there.
  • If you aren't sure what is coming at you from the enemy you may want to move your troops out of harms way so you can be better prepared for their next assault.
  • If you've lost your army to a previous battle and someone is farming you then get your new units out of the way as you rebuild.

How do I hide my troops?

1. If you are online:
1.1 Send your troops out to attack or support a farming village or another players city
2. If you are not online:
2.1 Send your troops to support an ally members city on your island
  • Mythical units may support cities that worship the same God/dess
2.2 If you don't have an ally mate on same island then either:
2.2.1 Send your units to support a friends city on your island (you must trust them completely)
2.2.2 Send your units to support an inactive city on your island
2.2.3 Send your units to an ally member on another island (recommended action)
  • You will need enough transport boats to do this

If you are not online and you choose to send to a non-ally members city then you must absolutely trust that player. All your troops will be sitting in their city so they will know your city is defenseless.

If you are not online and you choose to send to an inactive city then you should try to make sure that city does not get hit by other players. Send a sword to support that city first and let it sit there for a day or so to see if anybody is farming it.

Hiding Your Resources

Gods

Culture Points

End Game

There is no End Game. You just keep playing until you quit.


Beginners Guide 2